"The Rusty Longsword" is a distinctive fantasy adventure created using Unity and C#. In this game, players explore rich 3D pixel art environments, collecting ingredients and engaging with characters throughout the day. The game features intricate "Where's Waldo"-style sections that challenge players to find hidden secrets.
At night, players take on the role of a bartender, crafting drinks that directly influence the story and interactions with characters. This dynamic bartending system, developed with Unity's Event Graphs, is a core part of the game, as each drink choice impacts the unfolding narrative, adding depth and replayability. My role involved designing this system to ensure it seamlessly integrated with the overall experience.
Discover more about the game on its Steam page.